Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
31 - 34 out of 34Page size: 10
- 2011
- Published
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
- 2008
- Published
Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games
Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.Research output: Book/Report › Ph.D. thesis › Research
- Published
Embodiment and Interface
Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2005
- Published
Designers, games and players: Same game, different rules?
Gregersen, Andreas Lindegaard, 2005.Research output: Contribution to conference › Paper › Research › peer-review
ID: 13135
Most downloads
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1368
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
706
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
607
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published